The role of the creator is to try to present examples for different ways of life,
To produce or an alternative points of view on life, to try and return to the people the joy of creating, as a way to feel completion and satisfaction, as opposed to the never-ending consumerism that creates only a momentary, shallow, and unreal satisfaction.
To invent new way of life, to replace the feeling of loneliness as an alternative to the constant switching of channels and the hunt after attention on screens,
and to the connection between the producing hands and the actual product.
To remind people of the good human values.
To invent contrasting and complimentary techniques for the technology that causes us to disconnect.
To truly connect people. To connect people to themselves.
To notice the other and his work, to acknowledge him as a human and to appreciate his work and his skills.
The role of the designer is try and awaken our awareness.
In this experiment there is an invitation at eye level- to experience and to partake in the change, and to acknowledge the creators, planners, and producers.
To respect the product and its production, that when facing quick and fleeting moments- will be the obvious choice, designed, and aesthetically pleasing.
Un forced, allowing existence.
Our role, as designers,
is to dream and to create platforms that do good to others, and not at their expense.
Our role, as designers, is to dream and to create platforms that do good also to others, and not at their expense.